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Old April 18th, 2007, 07:53 PM
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Default Suggestion for a mod-nation. Would require a patch

This is a suggestion for a mod that I'd like to see in the game, but that I don't think can be currently implemented, and that I really don't have the time to do any time in the forseeable future-so if anyone else wants to do it, feel free to.

Just do me the favor of letting me know you're interested in it, and please don't put my name on it or use the name "Gaea-Ivy Kingdom" without asking and getting my permission/approval. The reason for this is that I'd really like to get a version of this Nation that's pretty close to what I have below, and if nobody else does it, maybe someday I'll get to it.

Gaea-Ivy Kingdom (EA Mod Nation).
This is meant to be a balanced nation similar yet diametrically the opposite of LA Ermor.

Like Ermor, all units are summonable and like Ermor, you gain units with Dominion-spread (in this case, carrion-creatures). This is the main part that I think can't be implemented right now. A nation-mod for "Gaia, Ivy Kings" could still be built and balanced with this ability taken away.

Ideas for units:
The primary unit for Ivy Kings is ofcourse the Ivy King-identical to the summon that everyone else gets, except you get a sacred version.

Other summonable units include 'Dryads' (sacred, immobile-can move in battle, but not to other provinces, wield vine-bows in battle)- 'Dryad Priestess' (as Dryad but N1, E1, holy 1, unarmed-your only national priest unit.) 'Hamadryads' (elder, meaner and tougher versions of Dryads-mobile, sacred, can go berserk (3), wield thorn-spears in battle) 'Hamadryad Captain' (as Hamadryad, but has N1, E1, B1. weilds thorn staff) 'Carrion Pans' (like Pans, except undead, Death 1, Nature 1, r1 nature, death-produces undead, mindless versions of Maenads called 'Furys'-singular form-"Fury"), 'Tree-Kings' (like Tree-Lords, but younger, sacred, and in the prime of their power-Nature 4, Earth 4, r1 nature, earth, r2 nature, earth. Better physical stats than Tree-Lord. Requires Enchantment 9 to summon), 'Drinkers' (Gaian version of dark-vines, except they're amphibious commanders with blood 1, nature1, r1 blood, nature. r2 blood, nature, and resemble seaweed. 'Thirsters' (Gaian version of dark-vines, identical to Dark-Vines except they're amphibious, resemble seaweed, and can be summoned under water) 'Iron Weeds' (immobile, no attacks, but lots of HP, protection, and regeneration/heal affliction, with N3) 'Snap Dragons' (immobile, giant Venus flytrap-bite attack, 2 sleep-vine attack) 'Caryops' (Huge-size 6-tough,immobile cactus, naturally spikey, poisonous armor-not vulnerable to fire or cold, unlike the rest of Gaian units. Can attack with spikes any being that gets within 1 range- good for defending your Dryad archers and spell-casters.). 'Vine-Titans' (very large, tough vine-creature, a degree more powerful than a normal vine-ogre, and beings which summon extra vine-men and vine-ogres also summon additional vine-titans.)

Weaknesses: no national recruits, units are vulnerable to both fire and cold, and have only one type of priest who is immobile.

Magic paths would be blood, nature, earth, and death.

There would be atleast two national Pretenders.

"Eldest Child of Gaia"
Looks like an ancient, immobile tree with a face on it. paths of nature 1, earth 1-40 to improve, 4 dominion, immortal (cut it down, it grows back somewhere else)-and unlike most immobile Pretenders, the ability to defend itself with it's 4 branches. 3 misc slots.

"Green Mother"
This Pretender looks like she should be immobile, but she's not. She's basically a mound of earth and stone, covered in greenery, that's been sculpted (landscaped) into a huge female face, long, viney hair, and upper body.
She can attack with a strong bite and sleep vines, she tramples (size 6) and she has Nature 1, Earth 1, Water 1(120 to increase). She heals-both her own afflictions and the afflictions of others. Very tough to kill. No slots.
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