
April 7th, 2007, 04:56 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,603
Thanks: 4,042
Thanked 5,797 Times in 2,861 Posts
|
|
Re: Artillery smoke availability
"may be removed" is the important bit there.
The issue is still under review. All your links except tarrif.net are useless for information and I already said there is NO way to give specific guns smoke or no smoke. The ONLY way to do it in the game without tearing things apart and rebuilding ( which isn't going to happen ) is by WH size which means any gun/mortar/rocket that falls within the range we would specify would have smoke and if outside the range would not have smoke so there will ALWAYS be some gun that may stray to one side or the other of that line that either gets smoke when it shouldn't or doesn't when it should so if smoke shells exist for 75mm guns ( as they most certainly do ) then ALL 75mm guns will have smoke even if one particular model didn't actually have them issued to it.
As for smoke for rockets or not according to that ONE (1) source you list it would appear only the Nebelwerfer 41 has smoke but ONE source is not proof. tarrif.net doesn't even list one of the most common calibre guns in the Russian army in WW2 ( 122mm )so it's hardly a definitive source of information.
There *MAY* be a change in the next release and maybe not. It depends on what kind of input I get from others on this issue.
Don
|