Reaction Fire Filtering
I know this is really early, but I'm wondering if anybody can tell me just how revolutionary this filtering method is to the game while the enemy has the turn. I plan to find out for myself in another couple of weeks. I also wonder if anybody has seen a marked improvement in the AI reaction fire as a result. I know the player's forces will see some improved play from this, but I do wonder if it will help the AI quite a bit too. If the AI were to use the default of 255 max armor, then that would obviously be one filter that wasn't being used.
Anybody?
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