Another experimental game
This will be done with 6 players on a map, modified like I always modify them, with my usual settings (slightly rich across the board.)
The players will be arranged thusly (with wrap-around on both sides)
1 2 3
4 5 6
The goal is to wipe out all adjacent players. Thus - 1 wins when 2,3 and 4 are eliminated, 5 wins when 2,4 and 6 are eliminated, and so forth.
A joint win is possible - if 1,3 and 6 are the only players left, when 3 is eliminated, 1 and 6 get a joint win.
The idea is that, if we cannot eliminate diplomacy, we can at least fix the alliances before play begins. The friend-of my friend-is my foe set up allows the game to retain a certain level of tension.
Thoughts?
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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