Radiance
Radiance Status Page
Game Type: TCP/IP (static server)
Speed: 24 hours per host for the first 12 turns moving to 48 hours per host. Quickhost enabled.
Era: Middle
Players: 21 (all)
Start: Once we are all filled!
Nation Selection: Random with exceptions (see below)
Map: 16.6 provinces per player pre-generated map.
Victory Conditions: 225 out of 350 (~65%) provinces controlled, or the surrendering of all other players.
Graphs: On
Magic Site Freq: 50
Hall of Fame: 15
Renaming: On
Everything Else: Defaults
Masterpass: There will be one
Length: If you aren�t eliminated this game might last 6+ Months. Be prepared!
Velusion - Pythium
Hadrian II - T'ien Ch'i
Meglobob - Agartha
Wraithlord - Pangaea
BanderLover - C'tis
FAJ - Shinuyama
Manuk - Arcoscephale
cupido2 - Atlantis
RentACop - Man
JayThomas - R'lyeh
Baalz - Abysia
Frank Trollman - Caelum
K - Mictlan
Reverend Zombie - Jotunheim
Kojusoki - Marignon
Zolharm - Ermor
Blofeld - Oceania
Shovah32 - Ulm
Hurst - Vanheim
BigDisAwesome - Bander Log
Shmonk - Machaka
Alternate: Reay
Nation Selection: Once the game is full I will randomly assign nations out. When signing up players may request up to TWO nations they DON�T want. These are nations you DO NOT want to play. Sign up in this thread.
After nations are assigned I�ll need you to email (or PM if you want to keep it private) your pretender password. This is because I�ve had issues with the Master Password working in the past AND so we can give your nation to another human player if you disappear. This is not optional.
Once I have your password I�ll send you the ip/port of the server where you can upload your pretender. Once everyone is uploaded I�ll send out an email listing everyone�s email contact for diplomacy purposes and add you to the game turn email notification list (unless you specify otherwise). Then the game starts.
Quickhost will be enabled. The first 12 turns will be set to have a 24 autohost � so expect to do at least a turn a day for the first couple weeks. After that the timer will increase to 48 hours though it is hoped that players will normally still be able to play every 24 hours, with the occasional missed day. As turns take longer in late game this might increase further. As players get eliminated we can be more flexible with extensions and extended absences, but not in the first few weeks.
A small version of the map we will be using is
here. The map has been tweaked to ensure (hopefully) that all players that start on land have at least four land neighbors and all players that start at sea have 3 sea neighbors. I have also tweaked the ocean connections so that separated sea provinces connect to each other across straits (hence all the seas are linked). This map is a result of lots of random generation and a wee bit of photoshopping.
Players who wish to surrender (resign) should simply let me know so we can find a replacement or turn the nation to AI. If you will be unavailable for longer than a few days please let me know. Failing to do you turn twice a in a row without letting us know will get you put on AI. If I think you are missing too many turns (e.g. 3 out of the last 6) I will put you on AI. Once I am eliminated (*coughisuckcough*) I�ll rely on the remaining players to tell me when something needs done with the game.