Pretenders useless?
Sometimes I wonder if I'm playing the same game as all of you... or maybe I'm just playing it wrong? Anyway, in my SP games I've found that my most effective strategy against 5 difficult AI's is pretty much to ignore my pretender, ignore magic, take Order-3 Production-3 Dom-9, and crank out hordes of stomping troops to fight with -- typically of the "heavy cavalry" variety.
It seems to me that in the early game magic is very underpowered... and I usually lose interest in a game around turn 50 because on the smaller boards that I like to play by then I've already eaten up 50% of the world.
Is a troop-heavy magic-ignoring strategy more agreeable to a small game than a large game? Or is this just an artifact of my playing computer opponents who usually have a huge numerical superiority that I need to meet with large troop concentrations?
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