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Old January 13th, 2007, 05:15 AM

Phlagm Phlagm is offline
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Default Yet another series of questions

I have a number of questions:

1) Is it possible to create a fleet via a quest action later, and not by STAR FLET beforehand? I wanted to create a fleet that would appear suddenly in the game after a certain event. I was looking at the brood2 quest but how can I get the fleet to appear at just any random star? SUMN doesn't seem to work (I wondered if you'd be able to summon enemy ships) Also, if you can make a fleet move to a random star, can you get them to go instantaneously? If I give all the ships hyperdrives, will that do it?

2) Is is possible to get a third party ship to travel in an infinite loop? Example: lets say I wanted a ship to go back and forth between two planets. I could put him on the first and tell him to attack the 2nd, but then what? Will he actually attack the 2nd or just go there? And is there any way to send him back once he arrives? If so, is there any way to send him to a third location, and then back to the start? (I was thinking that it might be possible to reINIT the ship over and over upon its arrival at the starting point and thus set up a two-location trip, but I have yet to try it).

3) Here's my final issue: It seems that YSNO buttons won't work if a quest is displayed on a planet's default popup exploration screen. Unfortunately, if you force the quest popup out of that window, it just obscures the planet screen (which is a bit annoying because the fact that this quest takes place on the planet is somewhat relevant). Is there a way to a) make the display appear in its own window below by default, or even more preferably b) get YSNO buttons to work in that window?

That's all for now. I'll make 20 posts tomorrow as I figure out the limitations of the system and work to circumvent them

Thanks

-Jeremy
 

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