Improved Multiplayer
Sometimes I get really anxious for the next turn in a multiplayer game and it is hard to wait until everyone else finally gets around to submitting their turns.
Maybe with the next patch it would be possible to play a multiplayer game as much and whenever you want without having to wait on the other player to submit there turn.
Of course I don't want to play against any AI. I still crave the clever tactics and diplomacy that only a real human opponent can provide. The game would need to know exactly what each player would have done if they submitted their turn on time.
Since I manage programmers for a living I know this actually wouldn't be very hard. In fact I even started the process for Illwinter.
Pseudo code:
function turnGeneration() {
...
if(opponentTurnExist) {
//use submitted turn
} else {
generateExactOpponentsTurn();
}
//TODO write generateExactOpponentsTurn()
...
Hopefully this will get added. Because it would really make the game a lot better!
|