Luck/Misfortune Nerf.
Hi all.
Don't you hate it when you don't even have any misfortune and you still lose your lab or temple (or both). Or when your population is cut in half, and then in quarters, and then in 8ths, all within the first 3 years of the game?
I do. It's the one thing that does put me in favor of some kind of save game feature.
I'd really like to see this fixed so that, unless you actually have taken misfortune scales, you won't suffer a great misfortune for the first 3 years of the game.
Sure, I don't have a problem with witch's curses, rains of toads, or barbarian hordes, but I think that a minimum of Luck 0 should grant you a little breather from any totally ruinous disasters for the first 3 years into the game.
It's especially bad in a MP game because either you're well on your way out, or everybody else has to change their playing style to prevent you getting killed.
If you take Misfortune, you asked for it and your on your own, but I think it's reasonable to expect to not have your game randomly rendered fairly unenjoyable through no fault and no in-game bad luck of your own.
Three years is a reasonable amount of time for any competent player to be able to build a nation which can survive the worst that ill-luck can throw at you, meaning that instead of coming down to randomness, we'll see more games coming down to strategy.
Thanks.
__________________
You've sailed off the edge of the map--here there be badgers!
|