Re: Alexander\'s Ever-Expanding Tome of Knowledge,
The Wyrm is a fine Pretender, there's no question of that, but the thing that makes an Ancient Kraken outshine a Wyrm is the Kraken's efficiency in dealing with large groups of creatures. Large groups of creatures-and you'll learn that this is much truer in Dom3 than it was in Dom2-are very common, and can be the bane of many an SC. Most don't deal well with them. The Gorgon is one that does, because of her inherant Petrification. 200 units attack most SC's and you've got 199, maybe 198 units, and a very dead SC. 200 units attack a Gorgon, and you've got an art museum full of classics. The Kraken also deals well with large groups, and it's got three ways to deal with them better than a Wyrm. 1: The Ancient Kraken has 4 tentacle attacks-8 with quickness-each able to instakill a single medium-toughness armored unit. 2: Poison cloud-the Kraken doesn't even need to specifically attack a unit to weaken those around it-and you can easily add Breath of Winter on top of that, making for two different types of damage, which is hard for large armies to be resistant to. 3: Rejuvenation-my personal favorite inherant ability. Rejuvenation isn't easy to get-easier than petrification or immortality, but still not a dime a dozen. No matter how many healers you happen to have, they're never going to be as efficient as a creature that heals itself, no muss no fuss. Plus-and this is the most important-I just like the idea of playing an enormous ancient giant badass ship-devouring kraken. I don't get the same thrill from a Wyrm. I don't know why, but I don't. Maybe if it had more heads?
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You've sailed off the edge of the map--here there be badgers!
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