Question about fields in v 1.21
I'm working away diligently on Even Weirder Worlds as we speak. I'm adding the Cambrians back in from ESAIS, but now that 1.2 patch is out, they can be even jazzier. So, I took the cue and instead of blowing out machinery and fire when they die, they "debris" carapace bits, "fragburn" gore, and "explode2" appropriately. What are the names for the other functions ship undergoes?
The two main effects I want to know are: What is the EMIT name (in the gamedata/hulls/*.ini file) that would allow a substitution for the sparkjet from damaged systems? Also, what is the EMIT name for the fire that shoots from a ship's hardpoints before it explodes? I would like to change both of these to something more appropriate, but don't know their names. Also are there any other EMIT parameters that can be changed?
-Jeremy
PS: Hopefully I'll have a beta version of the mod out around the end of this week.
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