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Old December 14th, 2006, 10:50 PM

hanez hanez is offline
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Default Newbie Questions (That aren\'t in other threads)

Ok, I searched the Forum, but I found a lot of expert level threads, not a lot of newbie level threads (only a couple).

So here goes, I'm sure I will have more.

1. Forts - How far a way from the nearest fort is good? Should I only build a fort if I like the race? Or should I place more value on its income, does its geographical location have anything to do with building one? Or should important locations just get a high defense?


2. Gems - I am finding these really annoying to manage. Is it me or do you get the gems you dont need? Do you often make your mage turn around from a good streak just to get more gems? And the gems you find are site specific right? So you cant transfer between forts ect?

3. Magic - I am finding it hard to see my mages actually cast usefull spells, I put them in the back and they go crazy with fireflies, over and over. Is there a good path I should take so that I can see the power or point of magic?

4. Making a prophet? How early should I do this? Should I just make my strongest unit a prophet?

5. Blood Hunt - Is this the only way to cast blood spells? Are they worth it?

6. Dominion - I look at a town I am controlling. And it says "This town is under another pretender gods dominion" OH NO! Then I look at the effects and it says Growth +2 Productivity +2. How is this hurting me?

7. All these side things (magic site searching, blood hunts, dominion, researching, forging) How do your armies do all this? Should I just be making commanders to go solo to do this stuff? (Like different commanders whose purpose it not to lead people but just to go around site searching ect) Is this a good use of resources?

8. Magic of nation vs that of the pretender gods - If I select a nation that has magic of Earth and Nature, is it a bad idea to put all my pretender gods path into fire? Should they be the same?

Thanks for the answers!
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