Various Issues Gameplay issues
I've noticed that marking the "warp points appear anywhere in the system" option sometimes puts them inside star hexes making them impasses.
Also, I made a carrier and loaded it with fighters. However after one battle the carrier was out of supplies. I can only assume the supplies were used to fuel up the fighters however when the fighters landed again they didn't give them back or as I like to think about it flushed them down the toilet then landed back on the carrier. I stuck 15 Quantum Reactors on the carrier and the thing still takes 2 turns just to get enough fuel to move more than 1 hex.
Weapons seem remarkable overpower at higher level while armor does not do the same. I was really hoping for more of an idea of limited returns on further research that makes you want to stop researching a field rather than research it out.
For example: Have research cost increase in the fashion it does currently but make higher level weapons eventually plateau to the point where higher tech field do not actually give you more advanced weapons/items.
That last one is really more of a mod correction but I still thought I should throw it out there.
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