Starting this thread to avoid highjacking the patch thread.
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Phoenix-D said:
The drones, onces fired, will have their own stratgies and this will determine how they pick their targets.
The hard part will figuring out how to make your ships not belch their entire missile load in one combat.
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It seems that will be based on the launch times...if they are far enough spaced apart, you might save some drone. Except they cant be used to address immediate threats to the 'drone launching' ship, because the launch rates are basically on a timer.
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Kana said:
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President_Elect_Shang said:
An entire line of missile launchers based on drones as ammo and the firing component performs the same as if it was a weapon component? Without the text files I wouldn�t even know where to guess at creating such a component. Can one of you beta testers post a �Generic Drone Launcher� please? Can the fire rate be moded to the equivalent of 4000 ms reload?
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Yeah but your going to have to maybe edit the strategies to work with these launchers, because they wont have a range component other than endurance/supply, and speed of the 'drone'. Unlike a normal 'seeker'. So basically you start combat, and automatically launch your 'drone' from you launcher, X amount of time later, another drone launches, doesnt matter who close or far a given target is.
Of coures this should all be in its own thread...
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Phoenix-D said:
You don't even have to use drones as ammo. Check out vehicleunittypes.txt; you can add your own unit types.
As for generic drone launchers- just look at the existing one. Should be easy enough to figure out from there.
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