Re: New features I would like to see>>>>
I dunno, I think that resource specific planets already exist. Personally, I don't use a planet for resourcing of resource X if the percentage for X is less than 100%. But I am not against making planets more special in some way to make them worth far more to fight over.
As for the flee option, I think it would be quite easy for the AI to use it. It already analyzes known ship strengths and decides when to fight or not. If it gets into a battle where it has superior speed, but does not want to fight, it should flee. It would give an advantage to those folks who are using Battle Cruisers in their fleets trying to battle Dreadnoughts and Baseships. I am all for a flee option based on ship speed.
Heres what I want:
A) Fix the typo with the shield regenerator V. It still takes 30 KT space, and only puts out 25 shield points per turn, while the shield regenerator IV weighs 20 KT and puts out 20 shield points per turn. This one has been around for ages too.
B) Drones!!!
C) I don't believe its a typo, but I find it hard to reason why a mine warhead III weighs 5KT, and does 300 damage, while a cobalt warhead III also does 300 damage, yet weighs 50KT. I would like to see the cobalt warhead drasticly reduced in size so that it actually becomes a viable strategy.
D) Another thing I have a problem with is how the larger base mounts give extra range to the weapons, yet weapon platform mounts do not. I think weapon platforms should have even better bonuses than the base mounts simply because they are on a planet, and have tons of space they can occupy. It would also make defending planets much easier. As bases use a 2,4,6 range modifier distribution, I would make weapon platforms have a 3,5,7 range modifier distribution, with similar to-hit modifiers.
E) Satellites are smaller than an escort, and should even be more compact than an escort, yet an escort has a 40% defense modifier, while a satellite has none. I suggest a 50% defense modifier to sats, based on their small size.
F) I would also like to see the torpedos get a to-hit modifier to make them more useful.
OK, I guess these requests aren't as grand or as far reaching as other people's, and I know I can mod the files to do this stuff (and I do), but I think they should be standard in the game.
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