Quote:
Gloo said:
Hi to you all.
<snip> Accordingly, the values used in the game sould not be 23 (how the creator of this OoB got this number remains a complete mystery to me!) but 66 (33 hexes per turn while driving off road)! I know the weight of the vehicle should be a factor here but a M1 weighs 60t and a Leclerc 56t... .
What do you think?
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I think you don't understand how the game is put together and perhaps you need to read some of the documentation we DO provide before offering criticism of other peoples work
From MOBHack HELP
MOVEMENT - SPEED OF UNITS
Ground Speed equation is: max km/h speed divided by 3 = SPEED in hexes.
a unit with 23 hex movement has a "real life" speed capability of approx 70kph
and to quote
http://www.army-technology.com/projects/leclerc/
"The engine is fitted with a Suralmo-Hyperbar high pressure gas turbine. The engine provides a road speed over 70km/h and cross country speed up to 50km/h."
so this number in the OOB's is correct.......yes?
As to the FC and stabilizer and RF. There are no "real life" numbers that compare with this. They only exit in the game and they are usually determined by comparing similar units then making a judgement call as to how that unit fits in with it's contemporaries and IF you do compare the Lecrecs numbers with other MBT's you will find it is quite comparable with other MBT's. The Abrams SEP is an exception with 6 FC. Most Abrams that are the Leclercs contemporaries are 5 as are the Chally 2 and the Leo 2a5 or 2a6
As for " a small overview of the references and bibliography he worked with" THINK about that a minute then open up the game and look at all those nations and all the units in those nations and ask yourself would YOU provide "a small overview of the references and bibliography he worked with" for each one??
Don