Quote:
tmcc said:
I would like to see a change where running away puts you into the adjacent hex. Right now you can run away and still be in position to blockade. This doesn't make so much sense, the essence of a blockade is engaging and either running off or destroying the enemy's shipping.
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A simpler change would be to charge supplies for combat movement. Then the blockader eventually runs out of supplies.
An even simpler change would be to change the rules for blockades. Any ship or fleet with a "Don't get hurt" strategy should not be able to blockade. Problem solved.