Re: Yomi - Oni Kings analysis. Developers please r
I have to disagree with leaving the demon army so vulnerable to exorcism both on thematic and game grounds. On game ground the decision is easy - when a half dozen cheap priests, available to anybody, can cripple any demon army you don't have a good game balance. There's a rough balance between Ermor and cheap priests - so if demon armies are to be playable they have to be almost as easy to produce as an undead horde, and that's far, far, from the case
Second, I think having a small band of village priests obliterate a demon army completely fails to capture the spirit of exorcism. Exorcism is almost always portrayed as a complex, extended one-on-one struggle between priest and demon. It's never simple or easy and often it's epic - both in Western and Eastern culture. You can make a whole movie about a single exorcism/possession - again, in both cultures. This contrasts with priestly powers over the dead which in almost every culture are portrayed as extensive and easy to use. A priest *is* supposed to be able to banish a graveyard of undead - actually, it's his main job in most cultures.
It completely fails to capture the horror and terror of monsters from hell when Pastor Bob can get up from dinner, send several packing to the nether plane with a few scripture citations, and be back before his roast beef gets cold.
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