Re: SE5 - Mod Out LCX as Early Warship
Also fun and simple is the component-based crew requirements:
- Add "AI Tag 02" ability to all components. Amount 1 = the nessesary crew to operate
- Add "AI Tag 02" ability to the crew quarters. Amount 1 = NEGATIVE the amount of crew supplied.
- Ship requirements are that:
a) AI Tag 02 ability 1 is less than or equal to zero. (Otherwise "Insufficient crew")
b) Lifesupport ability amount >= crew quarters ability amount.
Note:
This does make ship design take a little longer, since you don't know exactly how much crew you'll need until you're done, but it is pretty cool.
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Things you want:
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