Quote:
Noble713 said:
Quote:
Black_Knyght said:
I think it was a very bad idea to gear it towards higher-end systems graphically.
|
*raises eyebrow* You think SE5 has high-end graphics requirements? Try playing Oblivion or F.E.A.R. I think any performance issues stem from less-than-efficient programming, rather than the actual graphics capabilities. Take ground combat: it doesn't have advanced particle effects, rag-doll physics, volumetric lighting, or even animations for the units, yet it still turns into a virtual slideshow. That just means Aaaron needs to clean up the code.
I think your comment is akin to wishing a movie was released on VHS even though it is clear that the market has moved on to DVDs. VHS is only useful to people who still have VHS players and are unwilling/unable to get DVD players.
|
Two points here:
1) You may well be right that it's not an issue of higher-end graphics required, but instead a matter of "
less-than-efficient programming". That's something I neither dispute nor argue. Either way, it doens't work for me.
2)You said my comments were "
akin to wishing a movie was released on VHS". Obviously, you let the point I was trying to make sail right over your head. I have a good, solid, reliable system, neither low-end nor top-end, but quite usable all the same. I'm not going to "upgrade" my system simply to play a new version of some game. I'm a little more "Real World" grounded than that. It just makes little sense to me to release a new game with the idea in mind that any interested party will have to stay top-of-the-line to play it.
On a side note - I do not play "
Oblivion or F.E.A.R.", nor do I really care to. I do play Space Empires, I do enjoy Space Empires, and if I
were interested in any other game I more than likely wouldn't be
here discussing it.