Quote:
Ighalli said:
Chance = (damage delt)/(remaining HP before damage)
The chance was doubled (or +100% if you prefer) for cursed units, and only happened 10% of the time if you were regenerating.
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The actual formulas were:
Chance = (damage dealt)/(base hitpoints)*100%
Cursed units had a (Chance + 25%) chance of getting an affliction. Regenerating units had (Chance/10).