Blessings balance?
Personally, I agree that the Nature 9 berserk bless is suboptimal compared to, say, fire weapons and don't think I'd buy up to 9 with the vast majority of strategies I might use.
To me, the gold standard is Fire 9. All other things being equal (schools of magic being assumed to be equally desirable, lower level blesses being equally desirable), blessings should match up with Fire 9. Now it may well be that all other things -aren't- equal and I'm certainly open to discussion there.
Nature 9, though, seems sort of weak and even Kris seems to think that there might be room for improvement. One suggestion might be to have Nature 9 give a Sleep Vines attack or effect to existing attacks. Perhaps another might be a Gift of Health effect (which would work nicely with the Regeneration bonus).
I'm just tossing this out there to open the floor for discussion. It's likely premature, given that the game isn't even in release yet, but I figure brainstorming ideas isn't a bad thing and at the least it'll pass the time until release and perhaps give Kris an idea or two for a patch down the line.
Thoughts?
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