Stealth?
Don't think I've seen anyone mentioning changes to stealth. Have any of you beta testers noticed if stealth has been modified so it isn't such an uber-ability?
I'm refering to the way that stealthy units & armies can attack, then return to stealth before they can be targetted by ranged artillery spells, teleports, Wind Ride, etc.
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Wormwood and wine, and the bitter taste of ashes.
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