Re: SEV shipset instructions?
After looking over the info on Malfador's site, plus trying my hand at implementing a ship into the Starfury demo, I can see how much more complex ship sets in SE5 will be. It's no longer a simple matter of cranking out 20 or so 2D images.
The biggest issue is with ship layouts. Now every shipset needs to be balanced as well. You can't have a single race running around with twice as many weapons hardpoints as everyone else, all with 360-degree fire arcs. The good news is the potential for far more flexibility and diversity in ship design. For example, one race may have layouts with a large number of slots, but they are mostly "outer hull", with very few "inner hull", making for fragile ships.
Can't wait for the SE5 demo.....
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Hail Caesar!
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