I'm having an unusual issue w/ my newly created games. In a recently created solo game, I had loaded up my empire as normal, then decided to change the planet type (RM -> IM). After selecting "Begin Game" I noticed that I had the colonizable symbol by both Ice and Rock planets (my homeworld still being Ice), and that I had the Rock Colonization tech instead of Ice. On a side note, the "starting designs" that I had saved into the .emp file were also missing, though are visible when I select the race from Quick Start (never do, I like to fiddle with the settings every so often).
On a hunch, I switched all of the AI players over to human and checked them over. All of them had the same issue, having only the Rock Colony tech regardless of their actual starting planet type, and having the colonizable markers over both their native and Rock planet types. I set up a few more New Game starts using both manual and random selections for the AI players and choosing different ones of my own for starting...still had the same results.
This was the first game I had started since updating to 1.95 (actually since the deluxe patch came out and broke my savegames
). I am using TDM 3.60 and FQM 2.10 as my main mods (with a few comp/tech tweaks of my own, but that shouldn't affect starting planet types).
Any ideas?