Tactical CS?
Now this may sound crazy, and totally worthless in game, but a quick experiment might have just proved it to be a viable idea.
I just deleted the HE Pen and HEK values from a cluster munition (in fact all values except Weapon Class, Accuracy, Weapon Size, Warhead Size, and Range were 0), and then tested it on infantry sheltered in buildings and exposed on open terrain. The result was heavily suppressed infantry with 0 casualties inflicted.
Firstly I would ask whether people just think that this is an instance where my aircraft failed to kill anyone with the munition (though it is obvious that the occupied hexes were hit). Also in this vein would be the question about whether further increasing the warhead size would in fact cause a weapon with 0 HE Pen and 0 HEK to actually kill infantry, and perhaps more importantly, would this have the same effect on armored vehicles?
Secondly, and more interestingly, if the warhead size could be increased and the HE Pen and HEK values left at 0 (along with any other damage causing variables), would it be possible to create a weapon that simply induces retreat or pins forces down without killing anyone? This would allow tactical CS weapons to be modeled in game with a relative accuracy.
I'm just curious because in working on making the OOBs more comprehensive for the conflict in South East Asia, I've found in the research that tactical CS (and similar irritants) weapons were employed to a great extent by US forces and in select cases by the South Vietnamese. Like I said, this was all just a thought that I just tested out, albeit in a very crude fashion.
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