.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > TO&Es
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old March 15th, 2006, 02:22 AM

thatguy96 thatguy96 is offline
Captain
 
Join Date: Jul 2005
Posts: 801
Thanks: 3
Thanked 21 Times in 20 Posts
thatguy96 is on a distinguished road
Default Tactical CS?

Now this may sound crazy, and totally worthless in game, but a quick experiment might have just proved it to be a viable idea.

I just deleted the HE Pen and HEK values from a cluster munition (in fact all values except Weapon Class, Accuracy, Weapon Size, Warhead Size, and Range were 0), and then tested it on infantry sheltered in buildings and exposed on open terrain. The result was heavily suppressed infantry with 0 casualties inflicted.

Firstly I would ask whether people just think that this is an instance where my aircraft failed to kill anyone with the munition (though it is obvious that the occupied hexes were hit). Also in this vein would be the question about whether further increasing the warhead size would in fact cause a weapon with 0 HE Pen and 0 HEK to actually kill infantry, and perhaps more importantly, would this have the same effect on armored vehicles?

Secondly, and more interestingly, if the warhead size could be increased and the HE Pen and HEK values left at 0 (along with any other damage causing variables), would it be possible to create a weapon that simply induces retreat or pins forces down without killing anyone? This would allow tactical CS weapons to be modeled in game with a relative accuracy.

I'm just curious because in working on making the OOBs more comprehensive for the conflict in South East Asia, I've found in the research that tactical CS (and similar irritants) weapons were employed to a great extent by US forces and in select cases by the South Vietnamese. Like I said, this was all just a thought that I just tested out, albeit in a very crude fashion.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:35 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.