quote:
Originally posted by geoschmo:
I agree that is what I am seeing. It appears that a single counter intel project can defend against multiple attacks as long as the sum of the intel projects against you does not equal more than the intel you are producing, minus any you are spending on intel projects directed at others.
IMHO it's definetly better, but it's kind of boring. It turns into a race to see who can generate the most intel points.
Personally I have not been disapointed by all the no-intel games I have been playing in while the bug has been around.
Geoschmo
I aggree with Geoschmo that it turns into a most intel point race. That is why I propsed in another thread that non intelligence components can be used to thwart attacks (troops and ship security components).
Here is the other thread:
http://www.shrapnelgames.com/ubb/For...ML/004008.html