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Old November 1st, 2001, 02:27 AM

Magus38 Magus38 is offline
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Default Counter Intelligence Again

Has anyone else noticed that it seems the mechanics of Counter Intelligence has changed? I, for one, would love Richard to post MM's official, newly official, explanation on how it works precisely. In detail. Here's why...

It used to be that you would run a certain number of CI projects. These projects would continue to accumulate intel points until used to oppose an enemy intel attack, at which point the project would (in theory) be restarted. Imo, it never actually worked that way. When a project was hit it simply lost (to all appearances) a potential equaling the value of the attack it successfully opposed - in other words the project was advanced X number of Intel points (X being the value of the attack) towards its' completion. Fine.

Along came the bug horribilis! Now only the first CI project opposed an intel attack, all the subsequent CI projects were bypassed - leading many of us play games with no intel (a sad state of affairs). Finally, we rejoiced as along came a new antibiotic in the form of Version 1.49, killing forever this horrible bug... but what has been left in its' place?

This is how it seems to me... Counter Intelligence projects run now just like they used to before the bug, but with one critical difference. Each project can block multiple attacks per turn, assuming there is sufficient intel point investment. This is a significant improvement to the system and it appears now to be what it always should have been... You can defend yourself up to the limits imposed by your intelligence production, rather than the arbitrary limit imposed by a finite number of slots to run projects in. Once again - all may rejoice.

Or am I hallucinating? I am basing the above observations on games I am currently playing with 1.49. Many times I have examined the turn log to find successful counter intelligence notifications exceeding the number of counter intelligence projects running. In my current game, Last turn I successfully defended against 13 attacks (yes, 13) while only running 8 CI projects...

Has anyone else observed the same phenomenon and reached similar or different conclusions?

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