Note: This update is really quick, because the actual posting of my last update was delayed by almost 7 hours when the Shrapnel server was down/busy last night. Events proceed apace.
TURNS 101-110
On the western continent, Owleye�s Retreat (province #206) is driving me crazy. Even though I haven't been able to afford an Acashic Record, I have searched all gem types to 9, and Holy to 3 and there�s nothing there! I could check Holy to 4 by building an Anathemant Dragon for the purpose, but it seems a bit of a long shot. All special sites on this map were supposed to have something�SOMETHING!
In the east, I try to establish my dominion, build Temples, sacrifice, research, and weep over the half dozen totally depopulated provinces I have won at bitter cost. The Prince of Death has made my new lands a desert. (I console myself with the other dozen provinces I took from him that are merely damaged to some degree.)
On the east continent south of the mountains, I burn out an independent group of Trogs in the south central desert. This province is the best site for a southern desert fort, and I will need an advanced outpost against Ulm's encroachment.
I sent in 10 Abysian Heavy Infantry and 8 Crossbowmen, backed by a Salamander priest. I won only because I had the foresight to pack a few Fire gems. The Trogs hacked up the infantry, and would have overrun me with ease, except the priest summoned a Fire Elemental, which routed them off. I start building the fort. This turn I reach Thaumaturgy 6.
My oceanic adventures mostly fail. A unit and a half of Ichtyids from the Fish Fort in the north perish at the hands of the Triton Guards�I sent them in about two turns too early. My Sea Trolls and Gibur the Water Mage merc attack an Independent in the south sea provinces (where I am trying to prevent Man from sealing me off--most Sea provinces are still independent). The Trolls prevail, but Gibur dies. *Ouch!* The surviving 12 Trolls are too weak to break out into the main ocean, so they hold, at once victorious and frustrated.
I recruit another Water Mage at the Azure Academy, but as soon as he steps into a coastal province, new Trogs attack and kill both him and the Salamander priest pacifying the area!
I hate Trogs!!
The very first Oceania provinces I took just begin to produce units on turn 106. I send my replacement Water mage into the battle to kill the Trogs and, while I won, I left the mage too close to my Abysian leader and he fried! And my other unit commander picked up a Lycanthropos Amulet!! (I won�t repeat exactly what I said, but I think it freaked out the neighbors.)
On the eve of war with Man, I finally get into the water in the north, but Man takes an independent province and seals off my sea expansion in the south.
I actually had put together a large surplus of Nature gems,so I have put up both the Gift of Health and Wild Hunt global spells as part of my war prep. First victim of the latter was Aenos the Prophet, an Emerald Lord of Pythium. Not my first choice, but he should have stayed out of the woods.
Next turn, I kill a Serpent Lord in the same province�why do I have the rotten feeling that this spell hits Forests in ascending province number order? If so, this was not a good choice�it really helps Ulm against Pythium, just when I�m about to go to war against Man.
Otherwise, I prepare carefully. I could attack Man on turn 109, but I hold because there is a tournament�maybe Man will send a powerful hero and lose it.
I finally get a look at the small island �Jaw-Breaker.� Somebody has a sense of humor�