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Old October 27th, 2005, 02:07 AM
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Default Re: Question re Modifiers

Quote:
Pepper said:
Thanks Andy; the helpsection you quote kind of implies that both experience and morale modifiers only adjust experience. You clarified that my assumption that morale modifier changes morale was correct.

However ...
(1) Does Troop Quality (assuming national training is off) effect anything other than Experience?

(2) Does the Rout/Rally Preferences setting set the baseline Morale and Rally scores for the units, the same that Troop Quality sets the base experience? The explanation in the help guide is a little vague.

I'm trying to get a handle on these because I'm going to try a multiplayer game with an operational activity level. The easiest way I can discern to have operational level activities "affect" the units at the tactical level, short of hand-modifying them for every encounter which isn't feasible, is to adjust the global mods. E.g. units out of supply for 'x' days may suffer troop quality adjustments or rout/rally adjustments.

Thanks!
1) TQ sets the base experience for all troops on that side, ignoring the internal tables for that nation.

2) Morale and leader experience always comde from the tables.The rout/rally in preferences is a percentage modifier (that is why the default shows 100% . 90% means the unit's chance to rally will be 90% of the default for that nation at that year. 110% and they will rally a bit more often.


Cheers
Andy
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