Message delay
Hello all,
I have played spmbt from the beginning and development has been promising. Winspmbt was great step towards perfect game!
There is ONE very annoying thing on the game however...
I am sort of player that I like to read messages very carefully when it's something really important battling in question. Therefore I keep message delay at the maximum. However, think about situation that you have many tanks against infantry. And infantry is shooting tanks with some guns that cannot hurt them. You have to watch ALL these unimportant shots and the game lasts forever!
Immediately when winspmbt was out, I contacted customer support and told them that it would be great if messages would wait the amount of time you have selected, OR when you press mouse button or enter/space. This would mean you could really watch carefully all the important shots, but you could "skip" unimportant battling (tanks vs infantry for example).
Now that I see winspmbt going already on version 2.0, and I see even smaller fixes have been applied to this great product, but not this small but important fix, I am VERY disappointed.
I have been coding programs for living for over 7 years now and I strongly suspect that message delay is just one or two lines of code like "Wait(MESSAGE_DELAY_MS);". Is it so hard to make it "Wait(MESSAGE_DELAY_MS) or Keypressed();" ??
Or is this feature already in product? How come I am missing it? How do YOU handle this situation, some of you want to read messages carefully too, I assume?
Yours truly,
Sergeant
Petri Simolin
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