.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > Vietnam Campaign Project
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old October 4th, 2005, 03:08 PM
Pyros's Avatar

Pyros Pyros is offline
Colonel
 
Join Date: Mar 2005
Posts: 1,668
Thanks: 0
Thanked 5 Times in 5 Posts
Pyros is on a distinguished road
Default map designing with topo and coordinates

Hi,

Here is a visual method that helps me keeping track when transferring a toppo map on a game map.

First you set coordinates in the topo map and then you choose a different scale for X and Y.
The reason of that is that the unit of measurement in the game map is a 6-side hex while in the topo map is a 4-side square. The best conversion (that i use) is for X-scale 1 kilometer=interval of 20 hexes: X axis_(0,0)-1km-(20,0)-1km-(40,0)...etc
For the Y-axis (I use) the conversion of y-scale 1 kilometer=interval of 25 hexes: Y axis_(0,0)- 1km-(0,25)-1km-(0,50)-1km-(0,75)...etc
For example the point (coordinates) 60,100 is 3km in the X axis and 4km in the Y axis. Of course the distance from (0,0) is (direct line) 5km (**root[3^2+4^2})

Anyway, here are the pictures of the visual aids for keeping track while designing on the editor map.

Attached Images
File Type: jpg 385033-mapdot.JPG (190.9 KB, 724 views)
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:55 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.