.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old September 8th, 2005, 12:47 PM

YellowCactus YellowCactus is offline
First Lieutenant
 
Join Date: Jul 2004
Location: Panama City beach, Fl, USA
Posts: 662
Thanks: 15
Thanked 6 Times in 5 Posts
YellowCactus is on a distinguished road
Default Advanced Teleporting Strategy For Dummies.

Hi All.
I don't think I've ever actually started a thead before, so here goes my question. Teleporting/Fairy Trod and the death/astral army moving spells have great potential for trapping your enemy. I want to focus on using it defensively.
If my castle is under siege, I teleport in 20 mages. Do the mages go into the castle, or fight during the magic Phase? I think they go into the castle....the same with 'factional summons' like Horde from hell, and Angel hosts. But neutral summons like Horrors would cause a battle during the magic phase.
So.....my challenge to 'anyone' with solid knowledge about "phases" and "Spell Results" please clairify the results of using these spells.
I know 'Pangaea Jeff' is good at strategically re-locating his Moloch and crew at key times. So, anyone with experience, give examples.
Thanks, yc
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:41 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.