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Old September 6th, 2005, 01:54 AM

CUnknown CUnknown is offline
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Default Re: Invisible Swarm IV

Hi, I'm back.

I looked over the changes made in the New Complete Balance Mod, and I like it a lot, for the most part. I'm still not a huge fan of the item changes, but it does seem a lot better than the items in vanilla overall.

So, I think we'll just use that one mod, The Complete Balance Mod v4.0.

As far as map and everything, I'm thinking maybe Orania? So we can play with everyone who wants in. I guess I'm typically more of a small map kind of guy, but with the changes to hoard items, playing on a large map doesn't sound so bad.

So, here goes:

Mods: Complete Balance 4.0
Map: Orania
Research: Difficult
Independents: strength 5
Site Frequency: 45
Richness: normal
HoF: 15
Scoregraphs off

Victory Conditions: Orania starts with 15 victory points already on the map. I think I'm going to add the condition that every capital is worth a victory point, then require that the winner take 21 of the 30 points on the map (if we have 15 players, say). If we had 12 players, the victory condition would be 18 of the 27 points on the map, I suppose.

Basically, I want Victory Points to be something people are thinking about, but not something that decides the game prematurely. If you get 11 of 15 map victory points, then also 10 of 15 capitals, I think you deserve to win.

Any comments, suggestions, complaints?

I still don't know which faction I'm going to take. Pasha can have Ulm, I'm sick of losing with them!

Oh, host schedule. I like 24-hour quickhost for at least the first 30 turns. Later on, or at request, we can make it slower.
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