Fair Remote Mining against AI
I always tinker a lot with SEIV and the mods created for it and one of the things that i always found lacking was the inability of the AI to use Remote Mining... and what most agrieve me is that the Remote Miming part is (at least for me) a fun part of the strategy.... BTW: i always set Remote Mining to not decrease the mineral concentrations...
So, to try addressing the inability of the AI to use Remote Miming i achieved 2 possible strategies, one simple and one complex:
The simple strategy, that i sue in several mods since it don�t need any changing in the AI files, is to increase the cost (and therefore the maitenance) of the remote mining components, so the player don�t have a overwhelming advantage against the AI when using Remote Mining, a good value i found was to set remote mining componentes to 3 to 5 times the stock price, so the Remote Mining would be a costly process that would be only worth in high concentration asteroids/planets...
The complex strategy would be to create AI-Only mining components that use the Generate Points ability implanted in the last patch, editind the AI Files so they would build some number of ships/bases that used these components (AI tags would be useful here) in a class of ship that the AI don�t use to attack or don�t use at all... In this way the player would need to build Remote Mining ships to keep up with the AI "remote mining", but the AI remote mining would be independent of resource concentrations or even of the availability os a place to mine...
Obviously the "complex" method would be a more time-intensive modification, as you ould need to edit every AI to use the new "remote mining ships"...
Just some ideas i wanted to share...
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Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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