.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > ProSimCo > BCT, ATF, AATF and Battle Group Commander Series
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old August 16th, 2005, 09:32 PM

Crassus Crassus is offline
Private
 
Join Date: Jan 2003
Location: Virginia
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
Crassus is on a distinguished road
Default TFW: SAS = Undisciplined and lying

Okay, humor aside a bit, I'm experiencing the following in the Demo:

As per the Pebble Island Tutorial I set each of the Troop's first node to "no-go", then after Starting the game do I order them to "Go". Thing is, the node changes to "Go"/triangle up, but then right back to "no-go"/triangle down, and they wont move. "What's up wit dat?" Don't like takin' orders from a Yank? But this doesn't always happen. Sometimes, they move out, yet the Node still shows "no-go"/triangle down!!

Now add to the above: twice I've kept the NGFO's node at "no-go"....and they move out!!! It's do-the-opposite-of-what-the-CO-wants!!

I've gone so far as to order the individual teams to move out--two marched to the RV; the others stayed back...sippin' hot chai!
__________________
<img src=http://213.100.38.66/cocsigs/sig7.jpg alt= - /]
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:37 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.