Senario Design
Each game turn represents 3 minutes of battle time??? If so why do we design senario's such as number 14 where green troops must advance vs entrenched regular troops in 14 turns??? Sure the attacker has lots of air and arty but with a green spotter they are useless, since it takes 2.3 or more turns to come in and the defender also has air and arty. All in all this another of those silly senario's where the player is asked to take useless troops in a hopeless situation and try to win (can't wait for the first fanboy to tell me how he won in a walk)
|