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Old July 19th, 2005, 03:24 PM
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Default Re: Assault vs AI - too many mines ?

Quote:
serg3d said:
In this save there are no five mine belts, more like three, but still to many IMO, especially on the north
OK - that save was very useful.

I have debugged this, and there was some extra code which kicks in during a campaign game, and this was selectiong mines as 1/50th of the assaulting player's force value. So with your almost 10K points of core, you were always going to meet 198-200 mine points when assaulting. (This bypassed all the normal AI points buy routines !

I'll fix this little buglet now.

Cheers
Andy
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