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DRG said:
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"MG and small arms fire cause an AFV to button up and enough of it adds surpression to the crew, only a bit but sometimes that is enough to cause a change in behaviour.
It also adds surpression to any infantry in the hex as well ( spotted OR unspotted )
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Obviously you don't consider this augument worthwhile but I do.
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You are right. I don't consider it a reason not to change it, since that is simply an explanation of how the game works atm. That doesn't change the fact that it is A) unrealistic B) majorly annoying.
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I have also pointed out you can easily bypass firing your MG's by pressing "W" first then select your main gun only and you don't have to worry about firing the MG's.
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While it is a handy tool, the AI doesn't use it and neither can it be used with reactive fire. So the problem remains. As it is, each tank on tank engagement (meaning each and every shot fired!) takes up three times as long thanks to the largely futile machinegun firing. Multiply that with 4 (the average number of shots per tank per round), then by the number of tanks in the engagement, and you'll get the time consumed
each turn in an action that ought not to happen in the first place.