Re: Script and campaign scenery / Alternate histor
I must admit that my knowledge of the conflict in Vietnam isnt that amazing. I know the basics, the larger battles/offensives and some units, but its not much. I will however offer thoughts on what could be included in the campaign. I liked what I have read here so far, but here is my take.
The beginning could be that a base should be established and the garrison force the players platoon) is asigned to control the area around it. My idea is that this could easily be used as a warmup for the player.
Each "battle" doesnt need to be a real battle, some shoots should be fired and then the enemy would retreat and the mission would end.
What I have understood much of the missions conducted must have felt rather repetetive The same trail was patrolled, the same village was visited etc. The patrol-zones could then increas as well as enemy contacts.
The decision will then be made to stay back and defend the base when the commander fears that the enemy is prepearing for an attack. This is all hyped up in the briefing and the player is waiting for hordes of VC storming through the treeline.
Uncertainty I also see as an important element in a Vietnam campaign, you hardly ever see the enemy (you hardly ever see anything else in the dense jungle for that matter). You dont know when/where you are going to be attacked and the intel is always lacking.
Why not implement this as well?
The long feared attack never arrives, there is a probe one night but nothing more. The player will get careless on his following mission, then one day just happen to stumble right into a entire NVA company. The campaign could then accelerate from there with more intense battles, until it suddenly calms down again and the enemy is nowhere to be found.
Instead the player will act as an escort to some engineer units being ferried up some river in patrol boats. They are tasked to setup a defensive permitier around a bridge while the engineers try to figure out if the bridge is sturdy enough for tanks.
Then again out of the blue the enemy can come crashing in. Artillery and armoured infantry and the spearhead of some famous invasion, and the player have yet again proved that he has a nack to be in the wrong place at the wrong time.
Anyway, I am just brainstorming but I hope that someone gets the idea. The missions vary from being a piece of cake to total mayhem, but in a sensible manner. There could be small signs that something is about to happen. The storyline could suggest something as well as different units encountered would raise suspission (what is a NVA FO doing this far south of the border?).
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"The essence of war is violence. Moderation in war is imbecility"
-British Sea Lord John Fisher
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