.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > TO&Es
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #9  
Old July 9th, 2005, 02:35 PM
Mobhack's Avatar

Mobhack Mobhack is online now
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,957
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
Mobhack is on a distinguished road
Default Re: AT4 and its likes

Quote:
Pergite said:
Quote:
IanWilliams said:
When I know my squads will face AFVs I usually set their range down to 3-5 hexes and wait for the AFVs to close.

I then turn off the AT weapon, shoot at the AFV with just the LMG 2-3 times and then turn on the AT weapon. While this is something of a "loophole" I found that it dramitically boosts the stowed kill potential of infantry vs. AFVs.
So you are saying that you use the LMG to zero in the range to be able to get a direct hit with the AT weapon? I always belived every weapon had its own hit %.
That may well work - using a ranging LMG.

Every weapon has its own percentage to-hit, but each unit "climbs the ladder" of shots fired at a particular target (and so increasing ranging-on effect) as a unit, not individually per weapon in that unit. So you could save a few ranging RPG rounds this way, but get fewer RPG shot attempts overall.

It could be useful if you only had a low supply of the things left though.

This tactic will tend not to work if the unit you are spraying with MG etc fire (or a friend) notices you and sends an HE present back at you ! - in which case you may end up so supressed (or hurt) that you do not get the RPG shot at all.

Cheers
Andy
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:06 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.