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Old July 9th, 2005, 06:40 AM
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Default Project Phase A - Priorities

In the Phase A of the project we have to coordinate our work in order to support the later activities of the project.

For this phase the most important activities are the following:


Historical research:

Major events/Operations/Battles

Units involved (accurate TO&Es/training level of these units)

Script/Scenery/Novel writing (part 75% historical/real - part 25% Alternate/fictional) - for gameplay issue the TO&Es and core army unit organization/location may be historically inaccurate (to a certain point - gameplay issues)


MAPs:

Finding of picture photographs in the Internet and DL them in the appropriate "Prototype map thread".

Designing very small (30x30) sample maps for each "Prototype map" thread in order to evaluate, adopt and issue some general standards for map designers.

Research on map aero photographs, topographic maps and whatever could help in the accurate designing of the appropriate "theatre of Operations" maps (Each ToO will consist of 4-9 Huge maps with connectivity)

At least the 15% of maps should be topographically REAL and Accurate in order to USE this as an Innovating feature of the Campaign. I am actually working in the digitisation of some Topographic maps of A SHAU valley (Hambourger hill), but anyone who wishes to contribute to this task is welcome.


AI Behaviour:

Running a series of test battles: The study of the final map (end battle screen of multiple battles with a increasing turn progression of 2,3,4,...10 turns) will lead to very useful conclusions concerning issues as the "way point" AI behaviour, the allocation of Paths using VP flags, advanced usage of VP flags locations, different stages of deployment using modified battle type (in the same map we deploy units by changing the battle type for each deployment phase) example: deploy 1 unit in a defence battle conditions, then change the battle conditions to assaulting and deploy another unit. Now use a series of battle test to observe the reaction and behaviour of AI units (this will be very complicated as more and more parameters are added in the requirements/analysis of the series of battles test. Try to post the result of your Tests to the appropriate thread (also add pictures and zip. save files from the battle tests)


Mission Types:

Try to make a small description/analysis of each mission type and the appropriate mission objectives.


Coding issues:

Try to think/design/evolve a coding standard for keeping track of the progression/evolution of the player's army through the different stages/levels/paths of the campaign.
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