Soft-skinned vehicles ... a suggestion
Atm, soft skinned vehicles are treated, or at least behave, very much like squads: They only get destroyed when the last crew member is a casualty. This can get pretty annoying, as it leads to
a) unrealistic survivability
b) no chance of a vehicle getting destroyed, but the crew surviving/bailing
I would suggest changing it to a %age for system damage (incl. crew casualties) or outright destruction (with maybe some crew surviving). Chance would have to depend on HEKill, Warhead Size, Survability and Size of the vehicle.
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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