.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old June 24th, 2005, 04:20 AM

Desert_Eagle Desert_Eagle is offline
Private
 
Join Date: Jun 2005
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
Desert_Eagle is on a distinguished road
Default Why doesn\'t rotating count as movement?

Why is that when a unit rotates no movement points are expended? Why is it possible to rotate at our wish without worrying about movement points?

This has always bugged me. After all, the position of a tank is crucial to the angle of impact. Being able to aim at a vehicle, destroy it, and then after expending all movement points rotate and face another vehicle frontaly, regardles of how far the tank has to rotate, creates a very unrealistic situation.

Rotation should count as movement, specially for opportunity fire, as it would simulate the time it takes a vehicle to face an enemy target and the possibilty of being fired upon during such maneuver, and the greater the rotating angle the more movement points should be expended, Specially if the vehicle doesn't have a turret.

Is this too hard to implement?
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:19 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.