.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old August 29th, 2001, 01:38 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Crystalline Armor & sattelites.

Crystalline armor on sattelites has some wierd effects.

1) Crystalline Armor on different sats will add up their ability.

2) "Shield generation from damage" ability does not decrease when sats are destroyed.

3) Only damage which breaches the shield gets put into shield strength.

So, Crystalline armor on sats avoid a bug with ship-mounted armor (where if the shields drop the entire weapon's damage get put into shields, even if no damage is done)

Adding Crystalline armor to your sats gives you 2x hitpoints.

Plus, if you arrange your sats well in the transport, you can do it with only two sats!

The first sattelite must have a shield generator, the best tech you have, plus Crystalline armor (2 pieces).
The second sat is all crystalline armor (3 pieces).

At high tech, you get (275 shield points) * (# of sats), plus half off all hull damage from weapons that do less than 125 damage.

Eg. stack of 25 Missile Sats (2x CSM V (100KT), MC (10KT), Armor III (10KT))
Hitpoints = 140 each, 3500 hitpoints total.
Now, if you add those two crystal defense sats, the missile sats get:
+275 shields per sat: +6875 hitpoints total
2x hull strength: 7000 hitpoints hull

For the cost of two more sats, your CSM stack has gone from 3500 hitpoints to 13875; Almost four times!
The hitpoints on individual CSM sats has gone from 140 to 455.

Note that that strength boost remains even if you lose the crystalline sats on the first turn! The ability Lasts the entire 30 turn combat.
The only condition is that if you lose your crystalline sats, you must pick up every surviving sat, and place them down again with the crystalline shield sat first. (The armor-only sat can go anywhere in the stack)


Comments?

------------------
The latest info on Pirates & Nomads (forum thread).
-<Download V2.3>- (just extract to your SE4 folder)
-<Download P&N Classic>- (The final release of P&N v1.x, just extract to your SE4 folder)
-<Download compatible EMPs for P&N v1.2 through v1.7>-
-<Download SJs latest AI Patcher>-
Visit My Homepage

Other Links:
-<Play By Web>-
-<Schlock Mercenary>- (great space-based webcartoon) -<First Strip>-
-<8-bit Theater>- (fun comic with the pixellated FF1 characters)

<SE4Code>
MpN R*-A RM(L) RP+ TCP- Fq++ FR!++ P? A+/- Sf+ Nd- L $ M++++ Pw!+
</SE4Code>

[This message has been edited by suicide_junkie (edited 29 August 2001).]
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:28 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.