You MUST have TechMod Version Beta 2 to run this game;
http://www.shrapnelgames.com/ubb/For...ML/000018.html is the site. Scroll down until you see it.
Details: the TechMod rearranges the SE4 tech tree and adds some new surprises. Amoung other changes, you now have things like Anti-Fighter Beams (PD Wave Motion guns.. OW), Energy Armor (shield generating armor), Decoy missiles, fighter anti-ship missles, rockets, and more. Also, certain racial traits cost less, and I've changed the costs of things to better balance the game. High Energy Discharge weapons, for example, are no longer in the Propulsion tech tree.
If you're interested in helping me test this out, join the game I'm making on PBW.
http://seiv.pbw.cc/index.jsp?menu=ga...%3fgame=a33n0i
It seems relatively bug-free, but this IS a beta. There may be problems, and more than likely there will be balance issues. That's what this game is for- to find them. I haven't even STARTED on intel yet, so it's disabled (with the bug, why bother?)
Because of the nature of the game, I'll be running the turns manually on my machine.
Phoenix-D