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Old August 22nd, 2001, 05:57 PM
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Default Tech Council

I have e-mailed Richard for preliminary enquiries about hosting a website for the tech council.
Now I've started to get the ball rolling hopefully it wont be too long before it all gets sorted.
A few things first.

The main plan so far is as follows.
1. Get a website (either on ShrapnelGames as a hosted site or elsewhere)
2. Establish a communications network for the modders (e-mail, ICQ, IRC, whatever)
3. Elect council members (3-5 competant modders)

The idea behind the council is that those who are less capable can submit to the council ideas and suggestions. The council would then either incorporate those suggestions into an existing mod or to make a new mod based on those suggestions.
Also, the website can be a resource for modders, storing information about the files, utilities, FAQs and ultimately the mods themselves.
Things will need to be introduced to prevent 'lost updates' (2 modders working on same file at same time) so a Concurrent Versioning System or similar will be needed.

Hopefully we'll have the best (only?) SE4 editing site around.

Anyway.. just ideas at the moment.

As with all of my ramblings, feel free to comment / criticise.

------------------
The Unofficial Space Empires 4 Mod Utility V2.0
------------------
Download as a .ZIP <HERE>
Download as a .RAR <HERE>
Download as a .ACE <HERE>
Check a Screenshot of it<HERE>

Check an Alpha Shot of my Mod Editor (Unreleased) <HERE>

My Geekcode : RNmPeOr MpPi2!+ Rp++ Tcp+ Fq+++!@ M+++ Fr= P+? A+++ Sf= T++--

Checkout your Geekcode :-
.Zip <HERE>
.Rar <HERE>
.Ace <HERE>
__________________
The Unofficial Space Empires 4 Mod Utility V2.26
------------------
Download as a .ZIP -(HERE)-
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