mobile domes?
I think I will not be too far off in concluding that most MP players will avoid fielding large armies.
Instead players will use many small armies.
There are some ways in which the game encourages this.
(in)effectiveness of PD, Killer spells (artillery), killer spells (battle field) and SCs are imo among the chief reasons to deploy many small armies.
I guess some people like it that way, but for me it takes some of the epic feeling the game has in many other respects.
Historically wars were made of many skirmishes but usually decided in major clashes of armies.
Now I'm not saying that the game should be an exact reflection of the history of ware fare. I only want to point out that maybe the "scales" are tipped too much in favor of small (TF) armies. So much so that large armies are rarely seen (and if seen have very short life expectancy)
sorry for the long post. My point is that maybe in dom-III there could be spells that would act as mobile domes. This way a mage would be able to somewhat protect armies on the move from deadly artillery spells.
The dome might also exist in the first rounds of battle.
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