Re: How do you do that, Dragonlord?
stuff that can fight. i only build that stuff in huge games against the AI where i want to wipe out their systems and dont have time to deal with all the planets.
on the other hand, in high tech games on PBW, i could see the warp point components coming into play a great deal, maybe even star destroyers if the game was running long. basically tho, star destroyers would only be worthwhile if planets were too well defended to crack with less than 50 or so ships. I would guess that any low-cost technology game that ran over 200 turns would see alot of SM.
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"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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