.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old August 15th, 2001, 09:41 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Organic armor fix

I've had it with the craziness of Organic Armor, so I'm gonna fix it.

NOTE: if this has already been fixed for v1.41, and nobody has told me yet, please do so now.


Ok, as it is, all pieces of organic armor must be completely destroyed in one turn, otherwise the damage is completely healed.

So, for Pirates & Nomads v2.3, I propose to do the following:
-Change the organic armor ability into an "organic resource generation" ability.
-Give Organic armor a shield generation ability equal to its hitpoints.
-Give Organic armor a shield regeneration ability equal to its old "organic armor" ability.
-Rewrite my AI patcher (My HDD was reformatted and I lost the source, FYI) and program the shipdesign.txt patch to replace "Organic Armor" calls with "organic resource generation" calls.
-Change the description to mention "Bio-electric Field", "provides a shield effect", and "can be tapped to recharge mechanical shield generators"

Thus:
AI's will still use the OA normally.
Against normal weapons, the organic armor work like you would expect it to, from reading the description.
Phased polaron beams will skip the OA's shield effect, but will still have to cut through the armor.
Also, this will remove the invulnerability issue with Organic races who use 10 OAs on a ship (can heal 1500 damage per turn!)

Questions, Comments and Suggestions are welcome

------------------
The latest info on Pirates & Nomads (forum thread).
-<Download V2.2b>- (Now with EZ-Install, just extract to your SE4 folder)
-<Download P&N Classic>- (The final release of P&N v1.x, with EZ-Install, just extract to your SE4 folder)
-<Download compatible EMPs for P&N v1.2 through v1.7>-
-<Download SJs latest AI Patcher>-
Visit My Homepage

Other Links:
-<Play By Web>-
-<Schlock Mercenary>- (great space-based webcartoon) -<First Strip>-
-<8-bit Theater>- (fun comic with the pixellated FF1 characters)
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:20 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.